1500 Pts - Witchhunters Army
Unit Name ## WS BS St To Wo In At Ld Save Cost
Canoness (HQ) 1 4 5 3 3 3 4 3/4 10 2+ 230
Independent Character;+2 Faith Points;Faithful;
Adepta Sororitas; Inferno Pistol (x1); Power
Weapon (x1)
Cloak of Saint Aspira A Magnificient Cloak of velvet and fur vblessed [20]
in the Ecclesiarchal palace on Terra to ward away
blows of the Emperors enemies.
Book of Saint Lucius The great tome containing the many inspirational [5]
writings and sermons of St Lucius of Agatha.
Celestian Bodyguard 9 4 4 3 3 1 4 1 9 3+ [135]
Holy Hatred; Faithful; +1 Faith point; Adepta
Sororitas; Bolter (x8); Storm Bolter (x1)
Sister Superior 1 4 4 3 3 1 4 1 9 3+ [13]
Bolter
Ordo Hereticus Inquisitor (El 1 4/5 4/5 3 3 2 4 2 8 4+ 143
Psyker; Independent Character; Storm Bolter
Psychic Hood Can be used against each psychic attack made [20]
against the Inquisitors army. Each player rolls a
D6 and adds to their leadership. If the
Inquisitors total is higher then the psychic
power is negated.
Scourging Used in the shooting phase instead of firing a [20]
weapon. Roll to hit, wound,. and save as
normal. No Invulnerable saves allowed. The weapon
profile is Rg 18" Str 5 AP 5 Assault D6.
Hammer of the witches Used in the shooting phase instead of firing a [20]
weapon. It does not require line of sight to use
and may be used even if the Inquisitor is engaged
in an assault. Roll a D6, this number of enemy
psykers must pass a leadership test or suffer a
perils of the warp attack.
Acolyte 2 3 3 3 3 1 3 1/2 8 6+ [16]
May allocate one wound per phase; Laspistol
(free); CCW (free)
Penitent 1 3 3 3 3 1 3 1/2 8 6+ [7]
4+ Save against psychic attacks. If more than
one Penitent this is a 2+ save; CC Weapon (x2)
Sage 1 3 3 3 3 1 3 1/2 8 6+ [10]
If 2+ Sages, allow Inquisitor or member of
retinue to re-roll to hit during the shooting
phase; Laspistol (free); CCW (free)
Warrior 2 3 4 3 3 1 3 1 8 4+ [20]
Targeter; Hellgun; Frag Grenades; Krak Grenades
Callidus Assassin (Elites) 1 5 5 4 4 2 5 3 10 4(I)+ 120
Independent Character; Can never join another
unit; Infiltrate if allowed; Fearless; Cannot be
pinned; Callidus Temple; Jump Back, A Word In
Your Ear.; C'tan Phase Sword; Neural Shredder;
Polymorphine; Poison Blades
Battle Sisters Squad (Troops) 12 3 4 3 3 1 3 1 8 3+ 162
Adepta Sororitas; Bolter (x11); Storm Bolter (x1)
Veteran Sister Superior 1 3 4 3 3 1 3 2 9 3+ [25]
+1 Faith point; Makes unit Faithful
Battle Sisters Squad (Troops) 12 3 4 3 3 1 3 1 8 3+ 162
Adepta Sororitas; Bolter (x11); Storm Bolter (x1)
Veteran Sister Superior 1 3 4 3 3 1 3 2 9 3+ [25]
+1 Faith point; Makes unit Faithful
Battle Sisters Squad (Troops) 10 3 4 3 3 1 3 1 8 3+ 145
Adepta Sororitas; Bolter (x8); Storm Bolter (x2)
Veteran Sister Superior 1 3 4 3 3 1 3 2 9 3+ [25]
+1 Faith point; Makes unit Faithful
Immolator (Heavy Support) 1 BS: 4 Front: 11 Side: 11 Rear: 10 68
Carries up to 6 sisters; Twin Heavy Flamers
Smoke Launchers Use instead of shooting- for one turn, [3]
penetrating hits count as glancing blows.
Exorcist (Heavy Support) 1 BS: 4 Front: 13 Side: 11 Rear: 10 143
Exorcist Missile Launcher
Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Smoke Launchers Use instead of shooting- for one turn, [3]
penetrating hits count as glancing blows.
Exorcist (Heavy Support) 1 BS: 4 Front: 13 Side: 11 Rear: 10 143
Exorcist Missile Launcher
Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Smoke Launchers Use instead of shooting- for one turn, [3]
penetrating hits count as glancing blows.
Seraphim Squad (Fast Attack) 6 4 4 3 3 1 4 1/2 9 3+ 184
Jump Packs;+1 Faith point; Faithful; Hit & Run;
Adepta Sororitas; Angelic Visage; 2 Bolt Pistols
(x4); 2 Inferno Pistols (x2); Count as twin
linked Inferno Pistol; Frag Grenades; Krak
Grenades
Sister Superior 1 4 4 3 3 1 4 1/2 9 3+ [22]
2 Bolt Pistols; Frag Grenades; Krak Grenades
Option Footnotes:
2 Bolt Pistols +1A in close combat. 12" R, S4, AP5, Pistol,
Linked.
2 Hand Flamers Template, S4, AP5, Assault 1.
Adepta Sororitas
Angel Visage Any Adepta Soritas unit with a model within 6" of
at least 1 seraphim model adds +1 to their
leadership up to a maximum of 10 for morale and
pinning tests.
AOF - Acts of Faith Faith Points are used to perform Acts of Faith.
To perform an Act of Faith you must pay a Faith
point, which is lost whether the act succeeds or
fails. Then roll 2d6 and compare to the value
below. If the unit has an Imagifier roll 3d6 and
discard the dice not required.
AOF - Divine Guidance In either players assault phase, or players
shooting phase. Roll under or equal to the
current squad size on 2d6 to use (a roll of 12
always fails): Works in a single phase, shooting
or assault. Any shooting attack rolling to wound
will count 6s as AP1. Any Close Combat rolling to
wound will count 6s as power weapon attacks.
AOF - Hand of the emperor In either players Assault Phase. Roll under or
equal to the current squad size on 2d6 to use (a
roll of 12 always fails): Works only in assault
makes you strike at I1, but with strength 2+.
AOF - Light of the Emperor Own movement Phase. Roll over or equal to the
current squad size on 2d6 to use:Makes the unit
fearless, units falling back rally, units auto
rally with no restrictions.
AOF - Spirit of the Martyr Either players assault phase, or enemys shooting
phase. Roll over or equal to the current squad
size on 2d6 to use: The units armour save is
invulnerable until the end of the phase.
AOF - The Passion In either players assault phase. Roll over or
equal to the current squad size on 2d6 to use:
The unit strikes in close combat with a +2 I.
Does not effect powewr fist attacks. Cannot be
used with hand of Emperor.
Bolter 24"R, S4, AP5, Rapid Fire.
C'tan Phase Sword No armour saves in close combat, not even from
Invulnerable saves!
CC Weapon +1A if used with another CCW / pistol.
Exorcist Missile Launcher R48", S8, AP1, Heavy D6.
Faithful The unit is faithful.
Frag Grenades Fight simultaneosly with troops in cover. Models
with Power Fists still go last.
Heavy Flamer Template, S5, AP4, Assault 1.
Hellgun 24"R, S3, AP5, Rapid Fire.
Hit and Run At the end of the close combat the unit may
choose to break off. The unit falls back 3D6" in
any direction and automatically regoup. Enemy
models may only consolidate.
Holy Hatred Hit on 3+ regardless of WS (not applied against
Independant Characters, Monstrous Creatures, or
Tyranid Monstrous Creatures)
Inferno Pistol 6"R, S8, AP2, Pistol. at 3" 2d6 armour
penetration
Jump Pack Move 12", ignoring terrain; Deep Strike if
allowed. If model enters difficult terrain, roll
a D6- on a 1 it crashes and is removed. Flee &
pursue 3d6".
Krak Grenades When assaulting vehicles or immobile
Dreadnoughts, model may make 1 attack with an AP
of 6+1D6.
Laspistol 12"R, S3, AP-, Pistol.
Neural Shredder Template, S8, AP1, Assault 1. Use your opponent's
Ld value instead of their T to determine wounds.
Poison Blades If the Assassin is still in base contact with an
enemy at the end of the Assault phase, she may
make 1 attack that wounds on 4+.
Polymorphine The Assassin is always in reserve, even when the
mission doesn't normally allow this. When she
arrives, she can be placed anywhere on the
battlefield and can move and fight normally in
the turn she arrives.
Power Weapon No armour save in close combat.
Storm Bolter 24"R, S4, AP5, Assault 2.
Targeter Before shooting, you can measure the range to a
target. After any Targeters have been used, no
Guess Range weapons may be fired.
Total Army Cost: 1500
Notes:
Starting Faith: 7
Models in Army: 66