Unit Name ## WS BS St To Wo In At Ld Save Cost
Reclusiarch (HQ) 1 5 5 4 4 2 5 4/5 9 +/4(I) 141
Independent Character, Honor of the Chapter,
Litanies of Hate;Unmatched Zeal; Bolt Pistol
(x1); Crozius Arcanum; Rosarius; They and all
members of any Space Marine squad they join, lead
or are attached to are Fearless. On a player turn
in which he charges into close combat, a
Chaplain, and all members of any Space Marine
squad they join, lead or are attached to may
re-roll failed rolls to hit.
#Purity Seals If the model (and unit he is with) falls back, [0]
roll an extra D6 and pick the best 2 (for your
own definition of 'best').
Terminator Honours +1 Attacks. [15]
Jump Pack Move 12", ignoring terrain. Deep Strike if [20]
allowed. If model enters difficult terrain, roll
a D6- on a 1 it crashes and is removed. Flee &
pursue 3d6".
Holi Orbs of Anitoch [10]
Initiate Assault Squad (Fast A 8 4 4 4 4 1 4 1/2* 8 3+ 212
Bolt Pistol & CCWep. (x6); Bolt Pistol & Power
Fist (x1); Plasma Pistol & CCW (x1); Close Combat
Weapon; Frag Grenades; Melta-Bombs; When
assaulting vehicles or immobile Dreadnoughts,
model may make 1 attack with an AP of 8+2D6.
The Emperor's Champion 1 6 4 4 4 2 5 2* 10 2+ 140
Bolt Pistol ; Can Challenge enemy characters;
Bolt Pistol
#Purity Seals If the model (and unit he is with) falls back, [0]
roll an extra D6 and pick the best 2 (for your
own definition of 'best').
#Black Sword [0]
#Accept any Challenge, no ma In close combat Black Templars units counts as [50]
having the Preffered enemy special rule
Intiates (Troops) 9 4 4 4 4 1 4 1/2 8 3+ 223
Bolt Pistol & CCW; Bolt Pistol & Power Fist (x1);
Plasma Gun (x1)
Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [58]
Carries up to 10 Space Marines; Tank; If
immobilised, can attempt to repair instead of
shooting - this succeeds on the roll of a 6. Two
firing points.; Storm Bolter
Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Smoke Launchers Use instead of shooting- for one turn, [3]
penetrating hits count as glancing blows.
Techmarine (Elites) 1 4 4 4/8* 4 2 4 /4+1+ 9 2+ 136
Power Weapon; Bolter; Bolt Pistol (x1); Repair
Weapon Destroyed or Immbolised Vehicles on A D6
roll of 6
#Signum Re-roll 1 failed shooting 'to hit' roll per turn. [0]
#Servo Arm Gives extra attack with double strength and no [0]
armour save, going last. May reroll vehicle
reapir roll.
#Auspex If Infiltrators set up within 4d6" of a unit with [0]
an Auspex, the unit can fire once at the
Infiltrators before the battle begins.
#Purity Seals If the model (and unit he is with) falls back, [0]
roll an extra D6 and pick the best 2 (for your
own definition of 'best').
#Flamer [0]
#Artificer Armour 2+ armour save. [0]
#2nd Servo Arm Gives extra attack with double strength and no [0]
armour save, going last. If the Techmarine is in
base contact with an immobilised vehicle, he may
repair it on a D6 roll of 6.
#Plasma Cutter [0]
Holi Orbs of Anitoch [10]
Terminator Honours +1 Attacks. [15]
Bionics If the model is suffers a wounding hit and fails [5]
his saving throw roll a d6. If a 6 is rolled the
model ignores the wound. Not effective against
weapons which do not allow a saving throw or
instant kills.
Intiates (Troops) 9 4 4 4 4 1 4 1/2 8 3+ 223
Bolt Pistol & CCW; Bolt Pistol & Power Fist (x1);
Plasma Gun (x1)
Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [58]
Carries up to 10 Space Marines; Tank; If
immobilised, can attempt to repair instead of
shooting - this succeeds on the roll of a 6. Two
firing points.; Storm Bolter
Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Smoke Launchers Use instead of shooting- for one turn, [3]
penetrating hits count as glancing blows.
Terminator Squad (Elites) 4 4 4 4/8 4 1 4 2 9 +/5(I) 240
May always Deep Strike; Power Fist (x4); Storm
Bolter (x2); Assault Cannon (x2)
Sergeant 1 4 4 4 4 1 4 2 9 +/5(I) [40]
Power Weapon; Storm Bolter
#Terminator Armour 2+ armour save, 5+ Invulnerable Save May not make [0]
Sweeping Advances. Deep Strike if allowed.
Dreadnought (Elites) 1 WS: 4 BS: 4 S: 6/10 I: 4 A: 2 105
Front Armour: 12; Side Armour: 12; Rear Armour:
10; Walker; Dread. CC Weapon; Storm Bolter;
Assault Cannon
Land Speeder Squadron (Fast At 0 - - - - - - - - - 80
Fast; Skimmer
LS Tornado #1 1 BS: 4 Front: 10 Side: 10 Rear: 10 [80]
Fast; Skimmer; Assault Cannon; Heavy Bolter
Option Footnotes:
Artificer Armour 2+ armour save.
Assault Cannon 24"R, S6, AP4, Heavy 4, Rending.
Bolt Pistol 12"R, S4, AP5, Pistol.
Bolter 24"R, S4, AP5, Rapid Fire.
CC Weapon +1A if used with another CCW / pistol.
Crozius Arcanum No armour save in close combat.
Dread. CC Weapon No armour save. If destroyed, use S before the /.
Frag Grenades When attacking troops in cover, both sides go
simultaneosly. Power Fists still go last.
Heavy Bolter 36"R, S5, AP4, Heavy 3.
Melta-Bombs When assaulting vehicles or immobile
Dreadnoughts, model may make 1 attack with an AP
of 8+2D6.
Plasma Gun 24"R, S7, AP2, Rapid Fire. Overheats- if you roll
a '1' to hit, make a save or take a wound.
Plasma Pistol 12" R, S7, AP2, Pistol. Overheats- if you roll a
'1' to hit, make a save or take a wound.
Power Fist Always go last. No armour save. Doubles strength.
Power Weapon No armour save in close combat.
Storm Bolter 24"R, S4, AP5, Assault 2.
Total Army Cost: 1500
идея такова, инишиаты с техмаром и чемпионом дымя в ринах несутся к врагу, за ними летят ассолтники с чаппи скринясь, и спидер по бокам затыкает все дырки, дред неторопливо ползет постреливая, а терми как всегда в резерве, основные противники хаос, ИГ, эльдары, каковы будут замечания?
Отредактировано Black_Templar (2008-06-26 10:56:37)