Раз уж пошол разбор на новый турнир представлю три негронских варианта.
Пока в колебаниях на каком остановится.
Негро тысячники
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Поделиться12009-06-05 21:26:26
Поделиться22009-06-05 21:26:56
1000 Pts - Necrons Army
Unit Name ## WS BS St To Wo In At Ld Save Cost
Necron Lord (HQ) 1 4 4 5 5 3 4 3 10 3+ 170
Necron; Independent Character; Staff of Light
Veil of Darkness Instead of moving, the Necron Lord can use the [60]
Veil of Darkness. He and one unit with the necron
ability within 6" are removed from the tabletop
and immediately Deep Strike back in. Enemy models
are left behind.
Chronometron Roll an extra dice (and discard the lowest) when [10]
determing how far the lord and his unit can
advance or fall back.
Warriors (Troops) 10 4 4 4 4 1 2 1 10 3+ 180
Necron; Reserves; Gauss Flayer
Warriors (Troops) 10 4 4 4 4 1 2 1 10 3+ 180
Necron; Reserves; Gauss Flayer
Monolith (Heavy Support) 1 BS: 4 Front: 14 Side: 14 Rear: 14 235
Living Metal; Ponderous; Deep Strike; Gauss Flux
Arc; Particle Whip
#Power Matrix Cannot be disabled by "Weapon Destroyed", and may [0]
be used even if Monolith moves, or is shaken or
stunned. One unit of eligible necron warrior
reserves must enter through portal during
movement phase. If there are no eligible reserves
then a unit with necron ability and attached lord
(within 18") may teleport through portal
(allowing a 'We'll Be Back' re-roll) during the
movement phase or it may fire the particle whip
during the shooting phase.
Monolith (Heavy Support) 1 BS: 4 Front: 14 Side: 14 Rear: 14 235
Living Metal; Ponderous; Deep Strike; Gauss Flux
Arc; Particle Whip
#Power Matrix Cannot be disabled by "Weapon Destroyed", and may [0]
be used even if Monolith moves, or is shaken or
stunned. One unit of eligible necron warrior
reserves must enter through portal during
movement phase. If there are no eligible reserves
then a unit with necron ability and attached lord
(within 18") may teleport through portal
(allowing a 'We'll Be Back' re-roll) during the
movement phase or it may fire the particle whip
during the shooting phase.
Поделиться32009-06-05 21:27:41
1000 Pts - Necrons Army
Unit Name ## WS BS St To Wo In At Ld Save Cost
The Nightbringer (HQ) 1 6 4 10 8 5 4 5 10 4(I)+ 360
Monstrous Creature; Immune to Natural Law;
Necrodermis; Drain Life; Manifestation; Above All
Others; Fearless; Lightning Arc
#Etheric Tempest In the assault phase, after movment but before [0]
attacks, all enemy units within 6" with at least
one model < S4 are pushed back 2D6" as if falling
back.
#Gaze Of Death Instead of nomal attacks, place ordnance template [0]
on Nightbringer. All enemy models (partials on a
4+) take a S4 hit, no armour saves allowed.
Lightning Arc 24" R, S9, AP2, Assault 1 -
Warriors (Troops) 11 4 4 4 4 1 2 1 10 3+ 198
Necron; Reserves; Gauss Flayer
Warriors (Troops) 11 4 4 4 4 1 2 1 10 3+ 198
Necron; Reserves; Gauss Flayer
Monolith (Heavy Support) 1 BS: 4 Front: 14 Side: 14 Rear: 14 235
Living Metal; Ponderous; Deep Strike; Gauss Flux
Arc; Particle Whip
#Power Matrix Cannot be disabled by "Weapon Destroyed", and may [0]
be used even if Monolith moves, or is shaken or
stunned. One unit of eligible necron warrior
reserves must enter through portal during
movement phase. If there are no eligible reserves
then a unit with necron ability and attached lord
(within 18") may teleport through portal
(allowing a 'We'll Be Back' re-roll) during the
movement phase or it may fire the particle whip
during the shooting phase.
Поделиться42009-06-05 21:28:07
1000 Pts - Necrons Army
Unit Name ## WS BS St To Wo In At Ld Save Cost
The Nightbringer (HQ) 1 6 4 10 8 5 4 5 10 4(I)+ 360
Monstrous Creature; Immune to Natural Law;
Necrodermis; Drain Life; Manifestation; Above All
Others; Fearless; Lightning Arc
#Etheric Tempest In the assault phase, after movment but before [0]
attacks, all enemy units within 6" with at least
one model < S4 are pushed back 2D6" as if falling
back.
#Gaze Of Death Instead of nomal attacks, place ordnance template [0]
on Nightbringer. All enemy models (partials on a
4+) take a S4 hit, no armour saves allowed.
Lightning Arc 24" R, S9, AP2, Assault 1 -
Warriors (Troops) 10 4 4 4 4 1 2 1 10 3+ 180
Necron; Reserves; Gauss Flayer
Warriors (Troops) 10 4 4 4 4 1 2 1 10 3+ 180
Necron; Reserves; Gauss Flayer
Destroyers (Fast Attack) 3 4 4 4 5 1 2 1 10 3+ 150
Necron; Jetbikes, may move and fire heavy
weapons; Gauss Cannon
Heavy Destroyers (Heavy Suppor 2 4 4 4 5 1 2 1 10 3+ 130
Necron; Jetbikes, may move and fire heavy
weapons; Heavy Gauss Cannon
Option Footnotes:
Gauss Cannon 36" R, S6, AP4, Heavy 3. Always glances on a 6 to
damage, always wounds on a 6 to wound.
Gauss Flayer 24" R, S4, AP5, Rapid Fire. Always glances on a 6
to damage, always wounds on a 6 to wound.
Heavy Gauss Cannon 36" R, S9, AP2, Heavy 1. Always glances on a 6 to
damage, always wounds on a 6 to wound.
Lightning Arc 24" R, S9, AP2, Assault 1
Поделиться52009-06-05 21:29:23
Пока склоняюсь ко второму.
Поделиться62009-06-05 22:47:51
а мне кажется третий более гибкий
Поделиться72009-06-06 11:31:35
Лучше второй ,монолит+ктан это сила.
Поделиться82009-06-06 15:36:33
Да, второй жарит. Дестроеров не стоит брать, помирают слишком легко, а стоят как билет в Перу. Вообще у всех этих ростеров на 1000 реально выиграть только уничтожив ворриоров.
Поделиться92009-06-06 16:01:08
У практически любого некро ростера можно выиграть всеголиш вырезав вариоров 8(
Поделиться102009-06-06 21:41:25
Я говорил о том, что пока вижу мало возможностей лично для себя победить как-то ещё. Ктан\десивер в ближнем бою может и валится 10 терми с индепом, но потом валит и их, граната ходячая. Расстрелять его? Так ведь ещё и монолит. Или просто 2 монолита, лови блины.
Поделиться112009-06-06 22:42:45
Монолит игнорируется. Совсем игнорируется. Ему и глансы нипочем.