1500 Pts - Chaos Space Marines Army CSP-1500
Unit Name ## WS BS St To Wo In At Ld Save Cost
Kharn the Betrayer (HQ) 1 7 5 5 4 3 5 5/6 10 3/5+ 165
Fearless, Independent Character, Furious Charge,
The Betrayer; Gorechild; Plasma pistol; Personal
Icon; Mark of Khorne
Gorechild Power weapon. Against models with WS, allways -
hits on 2+. To hit rolls of 1 are damage friendly
models in base to base contact. Extra D6 for
penetration roll against vehicles.
Personal Icon Count as a beacon for deepstriking daemons and -
terminators
Blessing of Blood God Kharn is immune to all psychic powers, and force -
weapons count as a simple power weapons against
him.
Mark of Khorne +1 to Attack -
Khorne Berzerkers (Troops) 7 5 4 4 4 1 4 2(+1) 9 3+ 232
Fearless, Furious Charge; Plasma pistol (x2);
Personal Icon; Mark of Khorne
Chaos Rhino 1 BS: 4 Front: 11 Side: 11 Rear: 10 [50]
Vehicle (Tank). Transports up to 10 models.
Cannot transport Terminators, Obliterators or
summoned daemons. Repair.; Pintle Combi-plasma;
Twin Bolter; Dozer Blade
Dozer Blade Allows to re-roll failed Difficult Terrain Test -
if moved less than 6"
Searchlight Allows one enemy unit to be fired at by any -
friendly unit in range and with line of sight.
Vehicle can then be fired on by any enemy unit.
Smoke Launchers Use instead of shooting; For one turn, the -
vehicle becomes obscured.
Personal Icon Count as a beacon for deepstriking daemons and -
terminators
Mark of Khorne +1 to Attack -
Khorne Berzerkers (Troops) 8 5 4 4 4 1 4 2(+1) 9 3+ 258
Fearless, Furious Charge; Plasma pistol (x2);
Personal Icon; Mark of Khorne
Chaos Rhino 1 BS: 4 Front: 11 Side: 11 Rear: 10 [55]
Vehicle (Tank). Transports up to 10 models.
Cannot transport Terminators, Obliterators or
summoned daemons. Repair.; Pintle Havoc Launcher;
Twin Bolter; Dozer Blade
Dozer Blade Allows to re-roll failed Difficult Terrain Test -
if moved less than 6"
Searchlight Allows one enemy unit to be fired at by any -
friendly unit in range and with line of sight.
Vehicle can then be fired on by any enemy unit.
Smoke Launchers Use instead of shooting; For one turn, the -
vehicle becomes obscured.
Personal Icon Count as a beacon for deepstriking daemons and -
terminators
Mark of Khorne +1 to Attack -
Chaos Havocs (Heavy Support) 7 4 4 4 4 1 4 1(+1) 9* 3+ 260
Meltagun (x2); Lascannon (x2); Icon of Chaos
Glory
Aspiring Champion 1 4 4 4 4 1 4 2(+1) 10* 3+ [55]
Power weapon; Bolt Pistol; Combi-melta; Icon of
Chaos Glory
Icon of Chaos Glory Re-roll failed morale check; Count as a beacon -
for deepstriking daemons and terminators
Chaos Terminators (Elites) 5 4 4 4 4 1 4 3 10 2/5+ 585
Chainfist (x5); Lightning Claw (x5); Twin Bolter
(x5); Icon of Khorne
Chaos Land Raider 1 BS: 3 Front: 14 Side: 14 Rear: 14 [280]
Vehicle (Tank). Carries up to 10 Space Marines or
5 Terminators. Assault Vehicle. Cannot transport
Obliterators or summoned daemons. Assault
Vehicle; Pintle Havoc Launcher; Sponson TL
Lascannons; TL Heavy bolter; Daemonic Possession;
Dirge Caster; Dozer Blade; Extra Armour
Daemonic Possession Ignores 'Crew Stunned' and 'Crew Shaken' effects. -
Lowers BS to 3
Dirge Caster -1 to Infantry leadership when tank shocking -
Dozer Blade Allows to re-roll failed Difficult Terrain Test -
if moved less than 6"
Extra Armour Counts 'Crew Stunned' as 'Crew Shaken' -
Searchlight Allows one enemy unit to be fired at by any -
friendly unit in range and with line of sight.
Vehicle can then be fired on by any enemy unit.
Smoke Launchers Use instead of shooting; For one turn, the -
vehicle becomes obscured.
Icon of Khorne +1 to Attack; Count as a beacon for deepstriking -
daemons and terminators
Option Footnotes:
Bolt Pistol 12"R S4 AP5, Pistol.
Bolter 24"R S4 AP5, Rapid Fire.
Chainfist No armour save. Always goes last. AP 8+2d6.
Doubles strength.
Combi Meltagun 24"R S4 AP5, Rapid Fire. Can fire instead once
per game with: (12" S8 AP1, Assault 1, Melta)
Combi Plasma gun 24"R S4 AP5, Rapid Fire. Can fire instead once
per game with: (24" S7 AP2, Rapid Fire, Gets
Hot).
Frag grenades Offensive grenades
Havoc Launcher 48"R S5 AP5, Heavy 1 Blast, Linked.
Krak grenades When assaulting vehicles, model may make 1 attack
with an AP of 6+D6
Lascannon 48"R S9 AP2, Heavy 1.
Lightning Claw No armour save; re-roll failed "to wound" rolls.
Meltagun 12"R S8 AP1, Assault 1, Melta.
Plasma pistol 12"R S7 AP2, Pistol, Gets Hot.
Power weapon +1A if used with another Close Combat Weapon. No
armour save in close combat.
Twin-linked bolter 24"R S4 AP5 Rapid Fire, Linked.
Twin-Linked Heavy Bolter 36"R S5 AP4, Heavy 3, Linked.
Twin-Linked Lascannon 48"R S9 AP2, Heavy 1, Linked.
Total Army Cost: 1500
Идея проста тяжолаяпехота постреляля рино и рейдер подкатитли высадили берсов+терминаторов мултишмультичаржи все дела всех порубили....